Augmentations

In the future of Cyberpunk, advances in medicine and robotics have lead to the ability to become something more than human - to become Augmented. Faster, stronger, more people are becoming augmented than ever before - everyone from soldiers to construction workers, prostitutes to CEOs. Indeed, you'll often be hard-pressed to find someone who hasn't had at least a little "work" done - anything from a simple set of cybereyes for 20/20 vision, to a customized Datajack.

Anyone can be Augmented; all Characters have a number of Augmentation Slots equal to their Might * 3, plus any Bonuses (this means someone with 3d+2 in Might would have 11 Augmentation Slots). Most people can be augmented to the teeth without suffering any side effects - however, those with the Cyberallergy trait suffer a -1d Penalty to their Athletics (Endurance) skill for every 3 Slots they have filled. As always, remember that this list is not the end-all-be-all of augmentations. Talk to your GM about any ideas you have, and feel free to rename any of these to fit your ideas.